Creating new BE’s using snapshots and clones can get messy with dependencies all over the place. I had an epiphany the other day, why not create a snapshot on the current dataset, send that snapshot to a new dataset within the same zpool (or elsewhere), and subsequently destroy the (two!) snapshots? Instant transfer of data, […]

Read More → Cloning a ZFS dataset using only zfs snapshot, zfs send, and zfs receive

The 20150220 entry in /usr/ports/UPDATING contains no instructions for upgrading lang/php5 to lang/php56, at least not for us compiling our own ports. I learned the hard way using portupgrade what needs to be done. I have summarised my steps into the script below. Use the script as a guide, and if you do run my […]

Read More → Upgrading lang/php5 to lang/php56

A couple of postings ago, I complained a lot about the endless patch cycle when starting and quitting Star Trek Online over the last few weeks. With today’s release, Season 10, The Iconian War, all that hassle is gone, completely. However, I’m still of the opinion that the continous pre- and post-patching of the game’s […]

Read More → Star Trek Online, Season 10, The Iconian War

Intel Dual Band Wireless-AC 7260 fails to notify Windows 7 when the SSID changes. The result is that the wireless interface retains the previous and possibly invalid IP addresses and other settings. The latest driver, A11, only a few days old, isn’t helpful at all. I usually avoid installing Intel’s own utility for managing wireless […]

Read More → Dell Latitude E7240 and Intel Dual Band Wireless-AC 7260

dns/bind910 gained native chroot support in r382109. Those of us who used to store the BIND files in /var/named/etc/namedb and ran BIND with /var/named as the chroot environment, must do five things: Rename the /var/named directory to something else, like /var/Named. This is to avoid upsetting make -C /usr/src delete-old and still retain the meaning […]

Read More → Running dns/bind910 within a chroot after r382109

Since last night the Star Trek Online launcher has swung between patching 3808 KB, and patching 3034 MB, and in the latter case, the launcher stops when reaching about 1330 KB. It all began after patching the initial ~3 GB earlier last night. Endless patch cycles such as this one, was one of the reasons I left the game […]

Read More → Endless patch cycle in Star Trek Online